Premier Co-ed Sports Kickball Rules

Kickball at a Glance

Kickball is a simple game consisting of two teams, bases and a big red ball. Played like baseball, the object is to score more runs than the opposing team. In short, PCS plays with 10 fielders, 7 innings, 2 base coaches, no headshots, one base on an overthrow, forced outs. The following rules will govern all PCS games. For the enjoyment of all, proper respect and civility is required of all participants toward one another.

  1. The Playing Field
    1A. Umpire will designate a field suitable for play in accordance with the following provisions which equal the dimensions of a softball field:
    1. The kickball diamond is a square with equal sides of 60 feet or 20 paces;
    2. The distance from home plate to second base, and from first base to third base is 84 feet 10 1/4 inches or 28 paces respectively;
    3. The pitching strip is in the center of the diamond, 42 feet 5 1/8 inches or 14 paces from home plate, and directly aligned with the first base/third base diagonal.
    4. The pitching circle will be approximately a 10 ft. radius around the pitching strip.

    1B. The strike zone extends to 1 foot on either side of home plate.
    1C. All participants must respect and obey all rules and regulations pertaining to the respective field used for play during the game.

  2. Equipment
    2A. Athletic shoes are required. Metal cleats are not allowed.
    2B. Players may wear protective equipment providing it does not offer the wearer an unfair performance advantage.
    2C. The official kickball will be a playground ball. This will be provided by PCS.

  3. Officials
    3A. Games must be officiated by at least one umpire. The Head Umpire governs all game play and issues all final rulings. Other referees may assist these officials when available.
    3B. Umpires have jurisdiction over play and may call off a game due to darkness, rain or other cause at the umpire's discretion, and must cancel the game if lightning is seen.

  4. Player Eligibility
    4A. All participants must be 21 years or older by the first game.
    4B. All participants must have filled out the waiver & purchased an ID card from PCS.
    4C. All participants must be on the teams roster.

  5. Teams
    5A. Each team roster must consist of a minimum of 10 and no more than 20 players.
    5B. Teams must field at least eight players and no more than ten. Everyone on the roster must kick. Teams must field a minimum of four players of each sex.
    * Teams can play with less than 8 if the other team agrees to it before the game.
    * Teams may also play with 3 girls, but can then only have 9 defensive players.
    5C. Each team shall have one Captain, the captain will be responsible for the team.
    The Team Captains must ensure that:
    1. All team players must kick in the same order.
    2. Only the Captain and Co-Captain may dispute calls.

    5D. Each team captain must submit a completed PCS roster/waiver before the 2 nd week of the season. No changes may be made after the 4 th game.
    Kickball team names must be CLEAN! No Curses! PCS retains the right to reject or accept any and all team names.

  6. Base Coaches
    6A. Two members of the team at bat may coach first and third base. The base coaches will assist in retrieving foul balls and may switch with other team members to remain in the proper kicking lineup.
    6B. Base coaches can NOT touch runners while the ball is in play - any contact seen by the umpire during play results in an OUT.

  7. Regulation Games
    7A. Regulation games last 7 full innings. Games will be no more than 1 hour in length.
    7B. A game that is called off by the umpire after 3 full innings of play shall be considered a regulation game. The game score at end of the last full inning shall determine the winner. *In the event of a tie score at the end of the game, extra full innings shall commence until a winner is determined.
    7C. A game that is called off by the umpire before 3 full innings of play shall not be considered a regulation game.
    7D. A team Captain may raise protest with the umpire for blatant rule infraction, but will accept the umpire's final ruling.

  8. Pitching/Catching/Fielding
    8A. Pitch speed – no missiles. Must be a slow to medium speed pitch.
    8B. The pitcher must stay behind the pitching strip until the ball is kicked. Failure to do so results in a single if the ball is kicked.
    8C. No player may field in front of the pitcher other than the catcher, and no player may advance in front of the first-to-third line until the ball is kicked. Failure to abide by this rule results in a single if the ball is kicked.
    8D. The catcher must field directly behind the kicker and may not cross home plate before the ball is kicked. Failure to abide by this rule results in a single if the ball is kicked.
    8E. Each team may have a designated “Rover” that can play anywhere on the field with the exception of playing inside a straight line drawn from 1 st base to 3 rd base, intersection with the pitchers line.
    8F. No blocking the plate (runner gets priority)
    8G. INFIELD FLY RULE: If there are runners on first and second and less than 2 outs, a fly ball kicked to the infield (based on umpire's judgment) results in the kicker being declared out. Runners do not have to advance if the ball is not caught. The play is still live and runners may advance at their own risk if they tag up on a caught ball or run on a dropped ball.
    8H. INTENTIONAL DROP: A ball that is intentionally dropped by a fielder is ruled dead by the umpire. The kicker is out and the runners stay at their originating base.

  9. Kicking
    9A. All kicks must be made by foot.
    9B. All kicks must occur at or behind home plate and inside the kicking lines. A kick in front of home plate or outside the kicking lines is a FOUL.
    9C. Bunting is NOT allowed. A bunted ball is an OUT.
    9D. 3 males may kick in a row, but no more (after 3 males a female must kick)

  10. Running
    10A. Runners must stay within the base line. Fielders must stay out of the base line. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within the base line shall be safe at the base to which they were running.
    10B. Neither leading off base, nor stealing a base is allowed. A runner off of his/her base when the ball is kicked is out.
    10C. Hitting a runner with the ball above shoulder level is not allowed. Any runner hit above the shoulders is safe and advances one base. If the runner intentionally uses the head to block the ball, and is so called by the umpire, the runner is out.
    10D. Runners must tag up on a caught ball. If the defense tags the runners originating base before they return to it, the runner is out. First-touch tag-up: When a kicked then caught ball is first touched by a fielder, runners must tag their originating base before running to the next base. Runners do not have to wait for the fielder to secure the catch, but must not leave the base before first touched without tagging up.
    10E. One base on an overthrow out of play. In taking advantage of the time loss from an overthrown ball that travels out of bounds, a runner may not run beyond the subsequent base to the one originally running toward when the ball was thrown.
    10F. Runners may overrun first base, and may only be tagged out if actively attempting to advance to second base. This is at the sole discretion of the umpire and is not up for debate.
    10G. A runner hit directly by a kicked ball is out due to interference and play is dead, and runners in front of the hit runner must return to their previous base, while runners behind them advance to the base they were running to at the time of interference.
    * A runner hit by a ball that deflects off of a fielder is still out, but the play is NOT dead and continues as normal.

  11. Fouls
    11A. A count of four constitutes an out.
    11B. A foul is:
    1. A kick landing out of bounds;
    2. A kick landing in bounds, but traveling out of bounds on its own before reaching first or third base. (Any ball touched by an in-bounds fielder is automatically in play.)
    3. A kick that does not pass the 1 st -3 rd diagonal.


  12. Outs
    12A. A count of three outs by a team completes the team's half of the inning.
    12B. An out is:
    1. A runner touched by the ball at ANY time while not on base;
    2. Any kicked ball (fair or foul) that is caught;
    3. A ball tag on a base to which a runner is forced to run.
    4. A runner off of his/her base when the ball is kicked.
    5. A ball kicked in front of the plate.
    6. A bunted ball.


  13. Ball in Play
    13A. Once the pitcher has the ball in control and in the pitching circle, the play ends. Once a defender has the ball inside the base diamond and runners have stopped moving, they may hold the ball or hand up and ask the umpire for time-out. The play is over ONLY when the umpire yells, “TIME!” (not when the player calls for it) and all runners must stay on or go back to their base.
    13B. If a runner is between bases when pitcher has the ball in the pitching circle, he/she may only advance to the next bases if they were in forward motion when the ball entered the circle. If a runner is off base but not moving when a defender has the ball inside the base diamond, the defender has the option to try to get them out, thus keeping the play alive, or asking the umpire for time-out, at which point rule 13A takes effect.

  14. Designated Runner/Player Positions
    14A. In cases of injury of illness, a time-out may be requested for participant removal and replacement with a substitute of the same sex. If the participant later returns to play, the participant must be inserted in the same fielding and kicking order position previously held.
    14B. If a player is ejected, injured, or becomes ill cannot continue, the lineup will continue in the same formation, less the removed player.
    14C. The pitcher may be replaced on the mound once per inning.

  15. Co-Ed Modifications
    15A. A female may only substitute for a female, a male for a male.
    15B. Males and females do not have to alternate defensively on the bases or in the outfield. The catcher and pitcher do not have to be of opposite sexes and are considered infielders.
    15C. All outfielders must remain in the outfield until the ball is kicked.

  16. Miscellaneous
    16A. This is a PCS league on private grounds, therefore all Knights of Columbus rules and policies apply. OUTSIDE ALCOHOL MAY NOT BE BROUGHT IN!

  17. League Specific Rules
    17A. All players must be 21 years or older.
    17B. Team Rosters must have at least 10 players and no more than 20 players.
    17C. Captains must fill out the scorecard before each game.
    17D. Rosters must be turned in before the 2 nd scheduled game.
    17E. All players should bring their ID's to each game.
    17F. League standings shall be the basis of league awards. Ties for 1 st & 2 nd place in the league standings shall be broken by 1) games won in head to head, 2) point differential in head to head, 3) point differential in overall games.
    17G. Forfeits: Using illegal players and or not enough players. Participants are only allowed to play and appear on one team roster per season.