Premier Co-ed Sports Dodgeball Rules
FORFEIT TIME IS THE SCHEDULED STARTING TIME
At the beginning of the game, a coin is tossed to determine ends. The team winning the
toss may choose the end they will defend for the first game. Ends will alternate each
game.
Object of The Game: To eliminate all six opponents by forcing them "out" (see rule 5).
- Players and Substitutions
1.1 Roster limit is 12. A team consists of six players, but may start with four (4)
players. A team must have at least two women and two men on the roster.
1.2 Team requirement - There must be at least two women and two men on the court at
all times unless resulting from players being put "out".
1.3 In order to receive a forfeit win, a team must have its four players on the floor.
1.4 All players must wear non marking rubber soled athletic shoes.
1.5 Jewelry, chains, rings or earrings may not be worn during dodgeball
games. The penalty being declared "out".
- Court Markings
2.1 The officials will inform the team captain about the official lines on a particular
court.
- Length of Matches, Games, and Timing
3.1 Seven games of five minutes duration each constitute a match. Clock
stops for team time-outs and official's time-outs only (e.g. for injuries, violations, or
rules interpretation).
3.2. A "game" is won by 1) eliminating all six opposing players before time expires or
2) having more players remaining on the court than the opponents when time expires. If
both teams have an equal amount of players on the court then the game will continue
until one team eliminates a player(s) on the other team. The team with more players on
the court at that time will be deemed the winner.
3.3 Each team gets one time out of 30 seconds duration per game.
3.4 Intermissions between games will be a maximum of 1-minutes.
3.5 Championship games are the same length as regular season games.
3.6 The number of games and the duration of games, intermissions, and time-outs may
be changed at the discretion of the officials.
- Start of play. The "Rush"
4.1 Six balls will be lined up along the mid-court line, three on each side of the center
hash mark. Players line up behind their own end line
4.2 On the officials signal players "rush" the center line and retrieve the balls to
either side of the center hash mark. Players must then retire to their side of their own
back line.
4.3 All Players must reach their back line before any member of that team may throw a
ball.
4.4 If a player commits a false start then the "rush" will be redone with that player not
being allowed to "rush"
- Players are declared "out" for:
5.1 Being hit below the shoulders by a "live" ball. A teammate catching a "live" ball
after hitting another teammate DOES NOT result in the thrower being out. Once a player
has been hit by a ball they are the ONLY player that can catch the ball to save themselves
from being out. If they are able to catch it then rule 6.1 still applies.
5.2 Having their thrown "live" ball "caught" by an opposing player before it touches
the ground. A "trapped" ball is not considered a "catch".
5.3 Deliberately attempting to hit or hitting an opponent above the shoulders (a "head
shot"). Offending player must retire from this and the next game. The offending team
will start with only five players for this subsequent game. Deliberately causing your
head to be hit by a thrown ball will not result in the throwing player being "out".
5.4 Retrieving a ball by not leaving and re-entering the court over the end line or
retrieving a ball by stepping into the "dead zone". (dead zone = out of bounds over the
side lines)
5.5 Stepping over a boundary line or into the "dead zone" while attempting to avoid
being put "out".
5.6 When "out" a player must retire to their respective "bench/player return" area.
- "Returning" players:
6.1 The "catching" of a "live" ball results in 1) the person having thrown the ball being
"out" and 2) a player on the "catching" team returning to play if and only if one or
more players on that team had been retired. Players return in the order they were put
"out".
6.2 The first person to touch a "live" ball is the only person who can put a player out by
catching it.
- Miscellaneous
7.1 Players in the queue may retrieve balls to hand to players but they must be passed at
the end line.
7.2 A team having possession of all six balls must throw at least half of them within 10
seconds (to be timed by the official).
7.3 A player may use the ball they are holding to block a thrown ball. The thrown ball is
then considered dead and cannot put the thrower out by being caught or another player
out if the deflection hits them. DROPPING the ball used to make the deflection will
result in the defender being out.
7.4 A ball is considered dead if it hits any structure including the ground.